My name is Nani Porenta (she/her) and I am a musician, sound designer, producer, performer, artist and music technology enthusiast based in Edinburgh, Scotland.
Music has always been the one thing I naturally gravitate towards. Over the past years I have expressed this passion in many different ways, ranging from orchestral compositions to indie-pop songs and avant-garde sound designs. More recently, I have focused on audio programming for plug-ins and video game audio, composition and sound design. In my undergraduate dissertation (available for download), I specifically focused on contemporary adaptive and generative music in video games.
After graduating from the University of Edinburgh this summer (2021) with a BMus Music Technology, I will go on to join the MScR Sound Design programme at the University of Edinburgh in September. My proposed postgraduate research project is called "Video games for live music: Enhancing solo performances of indie artists by creation of an interactive audio-visual musical AI engine".
A video demonstration of "Inside the Walls", the game I developed for my Music Technology project. This video displays some of the scenes of the game and provides short written descriptions of what is being demonstrated in these scenes.
This project - "An Examination of the Current Standards of Adaptive and Generative Music in Video Games" - aims to explain how different methods of video game music can be implemented and how their performances compare. These methods were mainly implemented with either Audiokinetic’s audio middleware Wwise or open-source visual programming language Pure Data (Pd). The game itself was created in Unity.
Please find the full dissertation available for download at the top of the page and feel free to contact me if you would like to play the game yourself.
The title track of my 2020 release, "Pure Frustration" - a collection of songs about this seemingly never-ending state but also its opposite (aka ~ vibing ~). A collection of songs that spans contexts, locations, people and sounds but truly is about finding the world extremely annoying.
"Pure Frustration" is a 6-track EP that was written, recorded, and produced by myself.
The EP has received many positive reviews and has been broadcast multiple times on BBC Radio Scotland.
“Last Ray of Sunshine” tells the story of a very melancholic and equally content moment in time - its emotions to be interpreted individually by every listener.
The glass might be half full or half empty.
The last ray of sunshine might be a shimmer of hope or the last drop of happiness fleeing away.
A short video demonstration of the game "Outer Space", which was created entirely by myself using Unity, Wwise, Ableton Live and Pure Data.
The premise of the game: you are an astronaut stuck in space after your ship broke down. Your station's computer, Sal 3000, advises you to collect solar spheres to power up your ship again so you can return to the station. In this space setting, the music fades in with more and more elements as you collect more spheres. Because sound doesn't actually travel in space as there is no medium to carry it, you can only hear the space objects' (galaxies etc.) sounds when you are in direct physical contact with them.
After you return to the station, you learn that Sal 3000 sabotaged your ship on purpose, because they believe humans shouldn't be in space. You try and free your crew member from being frozen for eternity so you can beat Sal 3000 and travel back home together. Will you succeed?
"Floating Grains" - An exploration of sampled audio composition.
The premise of this piece was to create a sound design/composition that was built completely from my own recordings. The origins of most of the sounds are very ambiguous as most sounds have been completely re-shaped through effects processing and DSP. The end result is a shape-shifting composition. Listening on headphones recommended.
A composition/sound design piece that was exhibited at the "What makes a day?" exhibition in Edinburgh in November 2019. The piece is built around speeches by climate activist and founder of "Fridays for future", Greta Thunberg. The visual element was arranged in a Max MSP patch that in its live presentation features a rotating sphere which slowly decays over time.
The complete 47-minute composition expresses a number of different emotions such as hope and panic.