This VR artistic experience aims to immerse the player in a metagame, a game within a game, through the history of video games. The result of the project is a first-person VR game in which the player takes the role of a cursor who wants to become an NPC (Non Playable Character).
The perception and the vision of the world of the players evolve according to their progression in the game during which they will have to solve puzzles to obtain iconic objects of video games. Starting in a 2D black and white world filled with beeping sound, the story will end in a 3D world full of colors filled with symphonic music.
This small 2D platformer is inspired by the presence of CCTV in cities.
I based it on the fact that according to the people, the vision on this omnipresence can be different. In this game you will have to complete each level with each character as quickly as possible and with as little anxiety as possible.
Each character is created randomly, which makes some levels complicated or even very complicated.
Ii can be downloaded on itch.io (see link above)
This project is a VR first-person, die and retry, run simulator.
You play as Mìjo, a teenager from the Shimusogo tribe. You start in the middle of the Mifuno desert and you must complete your initiation rite to become a full member of the tribe.
This walking simulator will ask you to find the Dépa, the physical form of the spirit of the tribe and to follow it through the desert to weave a strong bond with it.
Ii can be downloaded on itch.io (see link above).