Bio

Welcome to my page!

I am a sound designer, digital art enthusiast and audiovisual engineer. I am especially interested in how the user experience can be massively enhanced through a good sound design. Thanks to this master I have had the opportunity to explore the immersion in VR systems and has currently become my primary line of research.

Sound design of GULNOR, a VR game developed in collaboration with Aboodi Taha.
GULNOR

VR game developed in collaboration with Aboodi Taha. I have made the sound design and composed the music for the game.

Tools: Unity, Wwise, Reaper

Tags: Interactive sound, music, 3D spatialization, SFXs

Reinterpretation of Soundtrack for Soundtracks for Screen. Video from Human Postcards.
IÑAKI

Reinterpretation of soundtrack of Iñaki (video from Human Postcards). I have directed and mixed this soundtrack, with the support of Chris Duvall, Moises Muñoz and Max Mason. I have also composed the music.

Tools: Reaper, Audio Plugins

Tags: Foley, ambient sounds, ambisonics, SFXs, soundtracks, music composition

Sound Installation in MAX/MSP. Project for Creative Coding for Sound.
SOUND INSTALLATION

Sound installation where a patch will respond to the presence of people around the room with the help of a camera in the center of the installation.

Tools: MAX/MSP

Tags: sound installation, patch, MAX

Semi-algorithmic piece in MAX/MSP. Project for Creative Coding for Sound.
SEMI-ALGORITHMIC PIECE

Semi-algorithmic piece developed in MAX/MSP. It evolves by itself although it allows some user interaction. As in most musical pieces, four main parts have been differentiated: the choice of tonality, the generation of harmonies based on that tonality, an evolving lead melody, and the development of a polyrhythmic percussion baseline.

Tools: MAX/MSP

Tags: algorithmic music, patches, coding, MAX